F2P Games News: An Overview of Game Changes and Closed Beta Features for APB Reloaded

Since GamersFirst has announced that All Points Bulletin will relaunch the closed beta in late February 2011, the developers are working hard on the game. This week, Zak “Qwentle” Littwin, the current APB designer, has talked over a lot of updated information about the upcoming game changes and closed beta features in the official dev blog.

The post focuses on the tweaks for the APB closed beta, including Integrated Cheat Detection, Weapon Modifications, and other gameplay changes. Littwin also gives a hint about more extensive changes for the open beta and live service.

apb reloaded

First; let me be clear – in today’s post we are ONLY talking about the TWEAKS that are present in the Closed Beta (these are items we are actually testing out in this first release round, along with extensive system and server tests), and I will NOT be talking about the much more extensive changes we are planning to implement in the Open Beta and especially for Live Service. So without giving too much away, one of the key changes for a future release (again NOT for Closed Beta nor in this post) is the expansion of game modes (especially the addition of “Chaos” and the creation of the completely new mode called “Turf Wars’) as well as the release of a whole new district (the “Asylum” expansion) which we are working on to turn in to an awesome map, and which will drastically alter how players can engage each other, and potentially will alter (for the better) the whole idea of missions, while leaving in place some of the ideas behind the original game play from the original districts.

In order to sweep the old intricate progression, the devs are dealing with such problems like in-game pricing, organisation standing, contacts, and more. Additionally, a few vehicles have been modified during the closed beta and the premium information will be shared with everyone, both f2p and premium players.

Check out the post for more details.

By F2p Games

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